
target_sources( ${PROJECT_NAME}
	PRIVATE
	    ${CMAKE_CURRENT_LIST_DIR}/ccWaveform.h
		${CMAKE_CURRENT_LIST_DIR}/cc2DLabel.h
		${CMAKE_CURRENT_LIST_DIR}/cc2DViewportLabel.h
		${CMAKE_CURRENT_LIST_DIR}/cc2DViewportObject.h
		${CMAKE_CURRENT_LIST_DIR}/ccAdvancedTypes.h
		${CMAKE_CURRENT_LIST_DIR}/ccArray.h
		${CMAKE_CURRENT_LIST_DIR}/ccBasicTypes.h
		${CMAKE_CURRENT_LIST_DIR}/ccBBox.h
		${CMAKE_CURRENT_LIST_DIR}/ccBox.h
		${CMAKE_CURRENT_LIST_DIR}/ccCameraSensor.h
		${CMAKE_CURRENT_LIST_DIR}/ccChunk.h
		${CMAKE_CURRENT_LIST_DIR}/ccClipBox.h
		${CMAKE_CURRENT_LIST_DIR}/ccColorBasedEntityPicking.h
		${CMAKE_CURRENT_LIST_DIR}/ccColorRampShader.h
		${CMAKE_CURRENT_LIST_DIR}/ccColorScale.h
		${CMAKE_CURRENT_LIST_DIR}/ccColorScalesManager.h
		${CMAKE_CURRENT_LIST_DIR}/ccColorTypes.h
		${CMAKE_CURRENT_LIST_DIR}/ccCone.h
		${CMAKE_CURRENT_LIST_DIR}/ccCoordinateSystem.h
		${CMAKE_CURRENT_LIST_DIR}/ccCustomObject.h
		${CMAKE_CURRENT_LIST_DIR}/ccCylinder.h
		${CMAKE_CURRENT_LIST_DIR}/ccDepthBuffer.h
		${CMAKE_CURRENT_LIST_DIR}/ccDish.h
		${CMAKE_CURRENT_LIST_DIR}/ccDrawableObject.h
		${CMAKE_CURRENT_LIST_DIR}/ccExternalFactory.h
		${CMAKE_CURRENT_LIST_DIR}/ccExtru.h
		${CMAKE_CURRENT_LIST_DIR}/ccFacet.h
		${CMAKE_CURRENT_LIST_DIR}/ccFastMarchingForNormsDirection.h
		${CMAKE_CURRENT_LIST_DIR}/ccFileUtils.h
		${CMAKE_CURRENT_LIST_DIR}/ccFlags.h
		${CMAKE_CURRENT_LIST_DIR}/ccFrustum.h
		${CMAKE_CURRENT_LIST_DIR}/ccGBLSensor.h
		${CMAKE_CURRENT_LIST_DIR}/ccGenericGLDisplay.h
		${CMAKE_CURRENT_LIST_DIR}/ccGenericMesh.h
		${CMAKE_CURRENT_LIST_DIR}/ccGenericPointCloud.h
		${CMAKE_CURRENT_LIST_DIR}/ccGenericPrimitive.h
		${CMAKE_CURRENT_LIST_DIR}/ccGLDrawContext.h
		${CMAKE_CURRENT_LIST_DIR}/ccGLMatrix.h
		${CMAKE_CURRENT_LIST_DIR}/ccGLMatrixTpl.h
		${CMAKE_CURRENT_LIST_DIR}/ccGriddedTools.h
		${CMAKE_CURRENT_LIST_DIR}/ccHObject.h
		${CMAKE_CURRENT_LIST_DIR}/ccHObjectCaster.h
		${CMAKE_CURRENT_LIST_DIR}/ccImage.h
		${CMAKE_CURRENT_LIST_DIR}/ccIncludeGL.h
		${CMAKE_CURRENT_LIST_DIR}/ccIndexedTransformation.h
		${CMAKE_CURRENT_LIST_DIR}/ccIndexedTransformationBuffer.h
		${CMAKE_CURRENT_LIST_DIR}/ccInteractor.h
		${CMAKE_CURRENT_LIST_DIR}/ccKdTree.h
		${CMAKE_CURRENT_LIST_DIR}/ccLog.h
		${CMAKE_CURRENT_LIST_DIR}/ccMaterial.h
	    ${CMAKE_CURRENT_LIST_DIR}/ccMaterialDB.h
		${CMAKE_CURRENT_LIST_DIR}/ccMaterialSet.h
		${CMAKE_CURRENT_LIST_DIR}/ccMesh.h
		${CMAKE_CURRENT_LIST_DIR}/ccMeshGroup.h
		${CMAKE_CURRENT_LIST_DIR}/ccMinimumSpanningTreeForNormsDirection.h
		${CMAKE_CURRENT_LIST_DIR}/ccNormalCompressor.h
		${CMAKE_CURRENT_LIST_DIR}/ccNormalVectors.h
		${CMAKE_CURRENT_LIST_DIR}/ccObject.h
		${CMAKE_CURRENT_LIST_DIR}/ccOctree.h
		${CMAKE_CURRENT_LIST_DIR}/ccOctreeProxy.h
		${CMAKE_CURRENT_LIST_DIR}/ccOctreeSpinBox.h
		${CMAKE_CURRENT_LIST_DIR}/ccPlanarEntityInterface.h
		${CMAKE_CURRENT_LIST_DIR}/ccPlane.h
		${CMAKE_CURRENT_LIST_DIR}/ccPointCloud.h
		${CMAKE_CURRENT_LIST_DIR}/ccPointCloudInterpolator.h
		${CMAKE_CURRENT_LIST_DIR}/ccPointCloudLOD.h
		${CMAKE_CURRENT_LIST_DIR}/ccPolyline.h
		${CMAKE_CURRENT_LIST_DIR}/ccProgressDialog.h
		${CMAKE_CURRENT_LIST_DIR}/ccQuadric.h
		${CMAKE_CURRENT_LIST_DIR}/ccRasterGrid.h
		${CMAKE_CURRENT_LIST_DIR}/ccScalarField.h
		${CMAKE_CURRENT_LIST_DIR}/ccSensor.h
		${CMAKE_CURRENT_LIST_DIR}/ccSerializableObject.h
		${CMAKE_CURRENT_LIST_DIR}/ccShiftedObject.h
		${CMAKE_CURRENT_LIST_DIR}/ccSingleton.h
		${CMAKE_CURRENT_LIST_DIR}/ccSphere.h
		${CMAKE_CURRENT_LIST_DIR}/ccSubMesh.h
		${CMAKE_CURRENT_LIST_DIR}/ccTorus.h
		${CMAKE_CURRENT_LIST_DIR}/ccViewportParameters.h
		${CMAKE_CURRENT_LIST_DIR}/qCC_db.h
)

target_include_directories( ${PROJECT_NAME}
	PUBLIC
	    ${CMAKE_CURRENT_LIST_DIR}
)
